Pokemon Triver is a GBA Rom Hack made by TrialsVersusRobert. Discover the ancient region of Triver! Choose from 8 starters, toggle EXP Share and level caps, and explore a world full of secrets and freedom.
Pokemon Triver GBA Rom Hack
- Author: TrialsVersusRobert
- Hack Off: Emerald
- Language: English
- Latest Version: Demo 1
- Released On: July 27, 2025
- Status: Up to 4 Gyms!
Description
Embark on an epic journey through the ancient, mysterious region of Triver — a fully custom world built on Emerald Expansion. In Pokemon Triver, you shape your own adventure: explore forgotten ruins, uncover hidden secrets, and discover rare Pokemon as you forge your own path to complete the Pokedex. Freedom, discovery, and exploration awaits!
Features
- Playable up to the 4th Gym
- Choose from multiple starter options:
- Johto Starters (Cyndaquil, Totodile, Chikorita)
- Eevee (Partner)
- Pikachu (Partner)
- Hoenn Starters (Torchic, Mudkip, Treecko)
- Hidden Pokémon and items placed for explorers
- Early-game towns, routes, and varied wild encounters
- Light storytelling focused on atmosphere over exposition
- Introduces many of the overarching storylines
- Gives a strong sense of the game’s design style and direction
- Physical/Special split
- Updated learnsets, abilities, and movepools
- Reusable TMs
- No HMs – replaced with key items that let you explore deeper
- Toggleable EXP Share
- Optional level caps
- Modern battle engine upgrades with classic Gen III visuals
What makes Pokemon Triver unique?
- Exploration-first design – progression comes through discovery, not just gyms
- Handcrafted encounters – every route and cave has a distinct identity
- Optional secrets and side challenges woven into the world
- Authentic Gen III aesthetics – built to feel like a true GBA-era release
- Subtle worldbuilding – lore and narrative are there if you choose to find them
Known Limitations
- Some later-game areas are still inaccessible
- Minor scripting or graphical polish is still in progress
- Bug reports are encouraged and appreciated — I’m actively improving the game based on feedback
- Alot of the art is placeholder and in early state
Screenshots










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