Pokemon Victory is a GBA Rom Hack made by kfm. Explore a reimagined Pokemon world with fresh mechanics, balanced battles, and secrets waiting to be discovered.
Pokemon Victory GBA Rom Hack
- Author: kfm
- Hack Off: Emerald
- Language: English
- Released on: August 14, 2025
- Latest Version: Demo v0.1.1
- Last Updated on: September 26, 2025
- Status: Developing
Description
Pokemon Victory is a GBA ROM hack of Pokemon Emerald that emphasizes exploration and battling. It features a custom map layout, rebalanced Pokémon, a unique battle gimmick, and revamped core mechanics—including evolution, catching, and leveling.
The game retains the original Emerald tileset with only a few new additions. It includes a custom Pokedex of 340 Pokemon (approximately 140 in this demo), primarily from Generations 1 through 3. All included Pokemon have had their stats and movesets rebalanced with the goal of making every one viable. There are also a few original abilities and moves introduced.
While this isn’t a complete game, the demo showcases all major new features along with numerous quality-of-life improvements. It represents roughly the first 25% of the planned full experience and offers around 10+ hours of gameplay in a single playthrough.
Please note that this hack is not designed to be highly difficult and does not include any Fakemon.
If you encounter any bugs or would like to share feedback, feel free to send a Discord DM to kfmx, or email kfmxdev@gmail.com.
With that said, I hope you enjoy the game!
Features
- A brand-new region with its own story, towns, gyms, and optional secrets to discover
- Rebalanced classic Pokémon with updated moves, stats, abilities, and typings
- Custom Pokédex featuring mostly Gen 1–3 Pokémon, with select additions from Gens 4–9
- Unique battle gimmick designed to promote diverse team building
- New evolution methods with unique requirements to uncover throughout the game
- In-battle Pokédex menu showing types, stats, and effects (replaces the Bag during battle)
- Simplified catching system: all Pokémon are caught at 100% after fainting
- Following Pokémon with a dedicated toggle button for quick access
- Level caps that increase progressively with each Gym Badge
- New Exp. Store item that lets you store and distribute EXP manually
- Revamped HMs, including entirely new ones and reworked classics
- Minor type chart adjustments: buffs to Bug and Ice, nerfs to Fairy
QoL Features
- Some custom trainer art (placeholder for now)
- No EVs
- No IVs
- Latest gen battle mechanics
- Fairy typing
- Physical/Special split
- Dynamic speed
- Reusable TMs
- HM moves can be used in the overworld without teaching them to a Pokémon
- HM moves can be forgotten
- Reusable Repels/Lures
- Frostbite instead of Freeze
- One new status effect
- No Bag use in battles
- Running Shoes available from the start
- Decapitalized text (Pokémon, not POKÉMON)
- No badge boosts
- Increased odds when fishing to land a Pokémon
- Poisoned Pokémon survive with 1 HP in the overworld
- Items show descriptions when picking them up in the overworld
- Berries grow after finishing a battle instead of over time
- Rename Pokémon on summary screen
- Relearn old moves on summary screen
- New abilities unlock through leveling
- Change abilities on in party menu
- Day/night cycle (visual only)
- Faster Pokécenter dialogue
Changelog
v0.1.1
Bugfixes
- caught wild Pokémon no longer turn into Bad Eggs after the player has participated in a double battle
- Pokémon that require several trackable evolution requirements to evolve now work correctly
- of note: Tyrogue’s evolutions now check their requirements correctly
- wild Pokémon now correctly have their highest available abilities
- of note: the three overworld Venomoth now correctly have their Powder Scatter ability, instead of Fluffy
- following Pokémon now properly go back inside their Poké Ball after using Vine Whip
- the first Pokémon sent out by opponents in battle is now always recorded as seen in the Pokédex
- a Pokémon’s name is now correctly displayed when asked to catch a Pokémon fainted via Leech Seed
- traded Pokémon now always have a valid ability
- unlocking new abilities during battle now correctly displays the ability name instead of a number
- the ability Last Stand no longer activates from passive damage
- the ability Last Stand no longer activates if the user has already used a move that turn
- the ability description of Last Stand is no longer too long
- the ability Triage now properly works with Grass Resonance
- the ability message of Sanguivorous now correctly displays when triggered after the player has failed to run from a battle
- the move Thunder Wave can no longer trigger the message “It’s super effective!”
- Water Resonance now correctly checks the user’s type when trying to apply Wet
- the Evolution menu now only shows sprites of evolutions when it’s supposed to
- reimplemented the move Aurora Beam as it had accidentally been removed
- Low Sweep is now correctly treated as a kicking move
- the third battle against Amy is now correctly hidden after beating the third Gym Leader
- Ranger Jenna now uses correctly leveled Pokémon in her multi-battle
- an NPC in Rotessy Town House 3 now correctly turns to face the player when talked to
- Professor Bristle now correctly turns to face the player when giving them another Poké Ball
- it is now correctly possible to fish in the water at the elevated position in Mt. Lave
- the item ball in the first floor of Ironspire Ridge now correctly contains its evolution item
- removed the incorrect arrow tiles in Mt. Lave
- corrected some incorrect grass tiles outside the Ranger Outpost
- corrected an incorrect tile on Route 10
- corrected some sand tiles in Desert Passage
- corrected the z-index of the little bush sprites in Gladsome Glade
- Lucy now correctly reveals the levels of her Pokémon as 26, not 32
- fixed a spelling mistake in Amy’s text in Riverhaven
- fixed a spelling mistake in Ivysaur’s text in the Flower Shop
- fixed a spelling mistake in the fisherman’s text in the Route 5 House
- corrected the capitalization of the text “Someone’S PC” to “Someone’s PC”
- the HM for Vine Whip now correctly always displays as HM05, not HM09
- added missing quotation marks around the quote on the sign in Rotessy Town
Pokemon Changes
- Taillow now learns its first new abilities at level 15 and 20, down from 20 and 25 respectively
- Trapinch now correctly evolves when following the player in a Sandstorm
- Squirtle now correctly evolves at level 13, not 16
- Sandshrew now correctly evolves at level 23, not 25
- Geodude now correctly evolves at level 21, not 26
- Snubbull now evolves at level 24, not 27
- Ralts now correctly evolves at level 27, not 30
- Sandile now correctly evolves at level 22, not 25
- Teddiursa now correctly requires the Honey item to evolve
- Ekans’s stats have been improved: OLD: 40 59 40 45 40 46 NEW: 40 59 50 45 50 66
- Chikorita, Bayleef, and Meganium now learn Sweet Scent instead of Magical Leaf at level 14
- Chikorita now correctly learns Magical Leaf upon evolving
- Charmander now correctly learns Dragon Breath upon evolving
- Mudkip now correctly learns Mud Shot upon evolving
- Ledyba now learns Reflect at level 13, Comet Punch at level 25, and Psybeam at level 26
- Spinarak now learns Absorb instead of Bug Bite at level 1, and Bug Bite instead of Constrict at level 6
- Poochyena now learns Taunt at level 22 instead of level 23
- Lotad now learns Mega Drain at level 23 instead of level 29
- Lombre now learns Mega Drain at level 23 and Wake-Up Slap at level 29
- Seedot now correctly learns Grass Whistle at level 22
- Nuzleaf now correctly learns Razor Leaf at level 20, and learns Knock Off at level 24 instead of level 23
- Taillow now learns Natural Gift at level 14 instead of level 15
- Goldeen now learns Flip Turn instead of Captivate at level 25
Other Changes
- the Exp. Store now clearly states how much experience it stores
- the Exp. Store now stores the leftover experience from when a mon reaches the level cap
- the Exp. Store no longer grants 150% experience when a Pokémon is not level capped (100% to the Pokémon and 50% to the Exp. Store)
- the Exp. Store now grants 100% experience when a Pokémon is not level capped (75% to the Pokémon and 25% to the Exp. Store)
- increased experience gains by roughly 50% across the board (since the Exp. Store now technically gives less experience)
- the Dex menu now shows both the current and maximum HP of a Pokémon
- when fishing, wild Pokémon now bite 100% of the time
- when fishing, players no longer need to time a button press to hook a wild Pokémon
- the item Poké Doll has been removed from the Pickup table and replaced with Oran Berry
- flinching can no longer stop the Volatile ability from triggering
- changed the ability description of Guts to “Ups Attack if statused.”, not “Ups Attack if suffering.”
- changed the move Constrict to 40 base power and a secondary effect of lowering speed by 1 stage
- evolutions can no longer be cancelled once started
- traded Pokémon no longer gain boosted experience
- replaced Flittle with Sandile as a wild encounter in the Kulho Desert
- changed the ladder puzzle in Ironspire Ridge (it should now be a bit easier to stumble upon the solution)
- removed cases where overworld Pokémon would continue their animations after being interacted with
- the cuttable tree behind the lost Pokémon in Avana Woods is moved down 1 tile
- the item ball containing Teal Fur on Route 10 is moved up 1 tile
- removed the questionnaire from Pokémarts
- reduced the level of the overworld Farfetch’d in Verdanoak City to 20, down from 25
- removed the status-preferring AI from the battle against Gym Leader Tessa
- removed the prediction AI from the battle against Developer kfm
- the Scientist NPC that hands out the Exp. Store now explains that players can check how much experience it currently contains
- changed the text of an NPC in Rotessy Town House 2 to explain that abilities can be changed in the party menu
- changed the text of an NPC in Lamina Town to hint towards the fact that there are no hidden items in the game
Screenshots








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1 Comment
Pretty sure there is another romhack called Pokemon Victory, already at like version 1.0.8 i think, about 5 gyms progress and planned with bout 1000 pokemon, with plans to have all – you might want to think about using a different name so people won’t rather go for the other one if someone recommends this hack. ^^- people tend to go to the newest version they find.