Are you also having trouble solving the puzzles in Pokémon Elysium? Don’t worry, just read this post carefully and all your problems will be solved.
Pokemon Elysium Information
- Creator: BlackKaiser
- Base ROM: FireRed
- Language: English
- Latest Version: v2.0 in Two Parts A & B
- Last Updated on: January 27, 2024
- Status: Completed
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Pokemon Elysium Guidelines and Puzzle Solutions v2.0.0
Main Story Spoilers about how to proceed in some points where it’s not obvious:
PART A
- Chapter 2: To get inside the OLD AMBER’s cave, a quicksand nearby will lead you to an undeground chamber rather than rescued and brought back to Porta Arkasia.
- Chapter 2: After obtaining the 5th badge, you may want to explore behind Porta Arkasia’s Lab.
- Chapter 2: Once you reach Alabasta City, a specific individual in the city’s restaurant/saloon can grant you access to the port.
- Chapter 2: If you find yourself back in Alabasta City, you can return to Amira Islands by interacting with the ship that originally brought you there.
- Chapter 3: Master Hajan is hiding inside of a building in the western part of the Monastery. The puzzle inside has many possible solutions. The simplest of them is: Step on the 4 corner tiles and then on the center one. Do not step on the rest of them.
- Chapter 3: After obtaining the 7th badge, you can access the second floor of Town CHIONA’s PokeCenter.
- Chapter 3: In Castle Houndbourg’s Library, interacting with a bookshelf can reveal a secret passage.
- Chapter 3: To enter Azurea’s City Lighthouse, seek the assistance of a specific individual in village CRAB, north of Route 11.
PART B
- Chapter 4: On S.S CHALLENGER, going to your bed to sleep at the end of the day will advance the main story.
- Chapter 4: The ANIN-DINAEN (One or Two) Minigame. Tip: Your goal is to force your opponent to pick from 3 tokens at the end. So after the end of you every turn make sure that the number of tokens on the field is always a multiple of 3, meaning: 6, 9, 12, 15, 18 etc. Take one or two to always leave down these number of tokens. Multiples of 3: 21, 18, 15, 12, 9, 6 and 3 at the end.
- Chapter 4: In the Shrine with the Chatot that can speak, there’s a small puzzle that can get you out. Inspect the room’s statue to discover that you need a coin, hidden within the shrine’s walls. Examine the inner wall closely, and you’ll notice a spot/crypt where the “::” pattern is damaged and not like the rest of the wall.
- Retrieve the coin from there and place it in the statue. Then, take 8 steps to the right (not 4, as the Enlightened Men’s size was double that of a human), and simply pass through the wall.
- Chapter 4: CAMP-B Gates: Once you reach there you have to find your Championship opponent. Go back to the checkpoint, you want to look for a hidden cave pathway near that small ladder that seems to lead nowhere.
- Chapter 4: In President Maximus’ private room, interact with various objects to solve a mini-puzzle and progress.
- Chapter 4: Within the Hidden Valley’s secret lab, you’ll encounter a puzzle on the first level. To solve it, follow these steps:
- Locate the Generator Card in the southeastern part of the level.
- Activate the Generator found in the western part of the level through the panel next to it.
- In the central room, switch the lights to open the door. Ensure that all 5 sets of lights turn red before use the panel. For a quick solution, toggle the 2nd from the left, the 4th from the left, and then the one in the middle.