This page lists all move changes implemented in Platinum Kaizo. It highlights moves that have been modified from their original versions, including adjustments to power, accuracy, PP, type, category, effects, or other battle mechanics. These changes were made to improve battle balance, enhance move viability, and create a more strategic gameplay experience.
Pokemon Platinum Kaizo – Move Changes
Also worth checking: Moves Database
| DoubleSlap (Hits twice): 15 bp -> 30 bp, 85 acc -> 90 acc |
| Comet Punch -> Water Ball (No Effect, Special): 18 bp -> 100 bp, Normal type -> Water type, 85 acc -> 100 acc |
| Fire Punch: 75 bp -> 95 bp |
| Ice Punch: 75 bp -> 95 bp |
| ThunderPunch: 75 bp -> 95 bp |
| ViceGrip (Whirlpool effect): 55 bp -> 90 bp, Normal type -> Water type |
| Guillotine: 5 pp -> 8 pp |
| Cut: 95 acc -> 100 acc |
| Bind -> Mystical Fire (Lowers SpAtk (Attack), Special): 15 bp -> 75 bp, Normal type -> Fire type, 75 acc -> 0 acc, 0% chance -> 100% chance |
| Slam (Chance to Paralyze): 80 bp -> 120 bp, 75 acc -> 100 acc, 20 pp -> 8 pp, 0% chance -> 30% chance |
| Stomp: 65 bp -> 90 bp, Normal type -> Ground type |
| Mega Kick: 120 bp -> 140 bp, 75 acc -> 90 acc, 5 pp -> 8 pp |
| Jump Kick: 85 bp -> 120 bp, 95 acc -> 90 acc |
| Rolling Kick: 85 acc -> 100 acc |
| Sand-Attack: 15 pp -> 5 pp |
| Horn Attack -> Fire Ball: 65 bp -> 100 bp, Normal type -> Fire type |
| Fury Attack: 85 acc -> 100 acc |
| Tackle: 95 acc -> 100 acc |
| Body Slam: 85 bp -> 90 bp |
| Wrap (Whirlpool effect): 85 acc -> 100 acc |
| Take Down: 85 acc -> 100 acc |
| Thrash (Chance of causing Paralysis; 1/3 damage dealt recoil): 90 bp -> 120 bp, 0% chance -> 20% chance, targets one opponent |
| Double-Edge: 120 bp -> 140 bp, 15 pp -> 8 pp |
| Tail Whip: 30 pp -> 1 pp |
| Poison Sting: 15 bp -> 40 bp |
| Twineedle: 25 bp -> 50 bp, 20% chance -> 30% chance |
| Pin Missile: 14 bp -> 25 bp, 85 acc -> 100 acc, 20 pp -> 15 pp |
| Sing: 55 acc -> 70 acc, 15 pp -> 8 pp, targets both opponents and ally |
| Supersonic: 55 acc -> 70 acc, targets both opponents |
| SonicBoom: 90 acc -> 100 acc |
| Disable: 80 acc -> 100 acc |
| Mist: 30 pp -> 3 pp |
| Hydro Pump: 80 acc -> 85 acc, 5 pp -> 8 pp |
| Blizzard: 10% chance -> 20% chance |
| Aurora Beam (Always hits): 65 bp -> 60 bp, 100 acc -> 0 acc, 10% chance -> 0% chance |
| Hyper Beam (1/4 damage dealt recoil): 150 bp -> 180 bp, 90 acc -> 100 acc, 5 pp -> 8 pp |
| Peck: 35 bp -> 40 bp |
| Drill Peck (High crit ratio) |
| Submission (Whirlpool effect): 80 bp -> 90 bp, 80 acc -> 100 acc, 25 pp -> 8 pp |
| Absorb: 20 bp -> 60 bp, Grass type -> Dark type |
| Leech Seed: 90 acc -> 0 acc |
| Growth: 40 pp -> 5 pp |
| Razor Leaf: 55 bp -> 60 bp, 95 acc -> 100 acc |
| PoisonPowder: 75 acc -> 100 acc |
| Stun Spore: 75 acc -> 90 acc |
| Petal Dance (Chance to Confuse): 90 bp -> 100 bp, 0% chance -> 20% chance, targets both opponents |
| String Shot: 95 acc -> 100 acc |
| Fire Spin (Whirlpool effect): 15 bp -> 90 bp, 70 acc -> 100 acc |
| Rock Throw: 90 acc -> 100 acc |
| Dig (No Effect): 80 bp -> 60 bp |
| Toxic: 85 acc -> 100 acc |
| Confusion: 10% chance -> 30% chance |
| Hypnosis: 60 acc -> 70 acc |
| Meditate: 40 pp -> 1 pp |
| Agility: 30 pp -> 1 pp |
| Rage (Pursuit effect): 20 bp -> 70 bp, Normal type -> Fighting type |
| Teleport: +1 priority |
| Screech: 85 acc -> 100 acc, 40 pp -> 5 pp, targets both opponents |
| Double Team: 15 pp -> 6 pp |
| Harden: 30 pp -> 5 pp |
| Minimize (Sharply raises Evasion, Status): 20 pp -> 3 pp |
| SmokeScreen: 20 pp -> 5 pp, targets both opponents and ally |
| Withdraw: 40 pp -> 5 pp |
| Defense Curl -> Rock Ball (No Effect, Special): 0 bp -> 100 bp, Normal type -> Rock type, 0 acc -> 100 acc, 40 pp -> 15 pp, targets one opponent |
| Barrier: 30 pp -> 5 pp |
| Light Screen: 30 pp -> 2 pp |
| Reflect: 20 pp -> 2 pp |
| Focus Energy: 30 pp -> 5 pp |
| Bide (Damage= 1.5x damage dealt by the target’s last attack): Normal type -> Dark type, targets one opponent, -1 priority |
| Metronome: 10 pp -> 40 pp |
| Egg Bomb: Normal type -> Grass type, 75 acc -> 100 acc |
| Lick: 20 bp -> 80 bp, 30 pp -> 15 pp |
| Smog: 20 bp -> 60 bp, 70 acc -> 100 acc, 40% chance -> 50% chance, targets both opponents |
| Sludge: 65 bp -> 70 bp |
| Bone Club: Ground type -> Rock type, 85 acc -> 100 acc |
| Clamp (Whirlpool effect): 35 bp -> 120 bp |
| Skull Bash -> Solar-Beam (No Effect, Special): 100 bp -> 120 bp, Normal type -> Grass type, 100% chance -> 0% chance |
| Spike Cannon -> Hail Ball (No Effect, Special): 20 bp -> 100 bp, Normal type -> Ice type, 15 pp -> 10 pp |
| Constrict (No Effect, Special): 10 bp -> 100 bp, Normal type -> Ice type, 35 pp -> 15 pp, 10% chance -> 0% chance |
| Amnesia: 20 pp -> 3 pp |
| Kinesis (Sharply lowers Accuracy, Status): 80 acc -> 100 acc, targets both opponents |
| Softboiled: 10 pp -> 25 pp |
| Hi Jump Kick: 100 bp -> 150 bp |
| Glare: Normal type -> Dark type, 75 acc -> 100 acc |
| Poison Gas (Badly Poisons): 55 acc -> 85 acc, targets both opponents and ally |
| Barrage -> Hurricane (Always hits in rain; chance to Confuse, Special): 15 bp -> 120 bp, Normal type -> Flying type, 85 acc -> 70 acc, 20 pp -> 8 pp, 0% chance -> 10% chance |
| Leech Life: 20 bp -> 80 bp |
| Lovely Kiss: 75 acc -> 90 acc |
| Sky Attack (Chance of causing Paralysis; 1/3 damage dealt recoil): 140 bp -> 120 bp, 90 acc -> 100 acc, 30% chance -> 20% chance |
| Transform: +1 priority |
| Bubble: 20 bp -> 40 bp, 10% chance -> 20% chance |
| Dizzy Punch: 70 bp -> 100 bp, 20% chance -> 50% chance |
| Flash: 20 pp -> 5 pp |
| Psywave -> Triple Axel: 1 bp -> 40 bp, Psychic type -> Ice type, 80 acc -> 100 acc |
| Splash -> HP Water (No Effect, Special): 0 bp -> 70 bp, Normal type -> Water type, 0 acc -> 100 acc, 40 pp -> 20 pp, targets one opponent |
| Acid Armor: 40 pp -> 1 pp |
| Crabhammer: 90 bp -> 120 bp, 85 acc -> 100 acc |
| Fury Swipes: 18 bp -> 30 bp, 80 acc -> 90 acc |
| Bonemerang: 50 bp -> 60 bp, Ground type -> Rock type, 90 acc -> 100 acc |
| Rest: 10 pp -> 3 pp |
| Rock Slide: 90 acc -> 100 acc |
| Hyper Fang: 80 bp -> 95 bp, 90 acc -> 100 acc, 10% chance -> 30% chance |
| Sharpen: 30 pp -> 3 pp |
| Conversion -> HP Ice (No Effect, Special): 0 bp -> 70 bp, Normal type -> Ice type, 0 acc -> 100 acc, targets one opponent |
| Tri Attack: 80 bp -> 95 bp, 20% chance -> 30% chance |
| Super Fang: Normal type -> Dark type, 90 acc -> 100 acc |
| Substitute: 10 pp -> 2 pp |
| Triple Kick: 10 bp -> 30 bp, 90 acc -> 100 acc |
| Thief (Splash effect) |
| Spider Web: targets both opponents, +1 priority |
| Nightmare -> HP Ghost (No Effect, Special): 0 bp -> 70 bp |
| Flame Wheel: 60 bp -> 70 bp |
| Snore: 40 bp -> 80 bp |
| Curse: 10 pp -> 3 pp |
| Aeroblast (Chance of either Paralyzing; Burning; or Freezing target): 100 bp -> 120 bp, 95 acc -> 100 acc, 0% chance -> 30% chance |
| Cotton Spore: 85 acc -> 100 acc, targets both opponents |
| Mach Punch: 30 pp -> 15 pp |
| Scary Face: 90 acc -> 100 acc |
| Sweet Kiss: 75 acc -> 100 acc |
| Belly Drum: 10 pp -> 1 pp |
| Sludge Bomb: 90 bp -> 95 bp |
| Octazooka: 65 bp -> 95 bp, 85 acc -> 100 acc |
| Spikes: +1 priority |
| Foresight: 40 pp -> 5 pp |
| Detect: 5 pp -> 10 pp |
| Bone Rush: 80 acc -> 100 acc |
| Outrage (1/2 damage dealt recoil): 120 bp -> 140 bp, targets one opponent |
| Sandstorm: 10 pp -> 1 pp |
| Giga Drain: 60 bp -> 75 bp, 10 pp -> 15 pp |
| Charm: 20 pp -> 3 pp |
| Rollout (No Effect): 30 bp -> 40 bp, 90 acc -> 100 acc, 20 pp -> 5 pp, +1 priority |
| Swagger: 90 acc -> 100 acc |
| Spark -> Wild Charge (Chance of causing Paralysis; 1/3 damage dealt recoil): 65 bp -> 120 bp, 30% chance -> 20% chance |
| Fury Cutter (Deals up to user’s level x1.5 damage): 10 bp -> 30 bp, 95 acc -> 100 acc |
| Steel Wing: 70 bp -> 80 bp, 90 acc -> 100 acc |
| Mean Look: +1 priority |
| Attract: targets both opponents |
| Sleep Talk: 10 pp -> 20 pp, +1 priority |
| Heal Bell: 5 pp -> 1 pp |
| Return (No Effect): 1 bp -> 121 bp |
| Present: 90 acc -> 100 acc |
| Frustration (No Effect): 1 bp -> 121 bp |
| Safeguard: 25 pp -> 5 pp |
| Sacred Fire: 100 bp -> 120 bp, 95 acc -> 100 acc |
| Magnitude -> Bulldoze (Lowers Spd (Attack)): 1 bp -> 60 bp, 0% chance -> 100% chance |
| DynamicPunch: 100 bp -> 120 bp |
| Megahorn (High crit ratio) |
| DragonBreath: 60 bp -> 70 bp |
| Baton Pass: +1 priority |
| Encore: 5 pp -> 3 pp |
| Pursuit: 40 bp -> 70 bp, 20 pp -> 15 pp |
| Rapid Spin -> HP Fire (No Effect, Special): 20 bp -> 70 bp, Normal type -> Fire type, 40 pp -> 15 pp |
| Sweet Scent: 20 pp -> 2 pp |
| Iron Tail: 100 bp -> 120 bp, 75 acc -> 90 acc |
| Metal Claw: 95 acc -> 100 acc |
| Vital Throw (Always hits): 70 bp -> 90 bp |
| Cross Chop: 80 acc -> 85 acc |
| Twister (Whirlpool effect): 40 bp -> 90 bp, 20 pp -> 15 pp, 20% chance -> 0% chance |
| Rain Dance: 5 pp -> 1 pp |
| Sunny Day: 5 pp -> 1 pp |
| Crunch: 80 bp -> 95 bp |
| ExtremeSpeed (No Effect): 80 bp -> 100 bp, 5 pp -> 8 pp, +2 priority |
| AncientPower: 60 bp -> 80 bp, 5 pp -> 10 pp |
| Shadow Ball: 80 bp -> 90 bp |
| Future Sight: 80 bp -> 120 bp, 90 acc -> 100 acc |
| Whirlpool: 15 bp -> 90 bp, 70 acc -> 100 acc |
| Beat Up: 10 bp -> 30 bp |
| Fake Out: 10 pp -> 5 pp, +3 priority |
| Stockpile (Raises user’s Def and SpDef): 20 pp -> 10 pp |
| Spit Up -> HP Rock (No Effect): 1 bp -> 70 bp, Normal type -> Rock type, 10 pp -> 15 pp |
| Swallow (Whirlpool effect, Physical): 0 bp -> 90 bp, Normal type -> Poison type, 0 acc -> 100 acc, targets one opponent |
| Heat Wave: 90 acc -> 100 acc |
| Hail: 10 pp -> 1 pp |
| Will-O-Wisp: 75 acc -> 85 acc |
| Memento (Selfdestruct/ Explosion effect, Special): 0 bp -> 255 bp |
| Facade: 70 bp -> 80 bp |
| SmellingSalt: 60 bp -> 90 bp |
| Charge: 20 pp -> 1 pp |
| Taunt -> HP Dark (No Effect, Special): 0 bp -> 70 bp, 20 pp -> 15 pp |
| Trick -> HP Psychic (No Effect, Special): 0 bp -> 70 bp, 10 pp -> 15 pp |
| Assist: 20 pp -> 35 pp |
| Ingrain: 20 pp -> 1 pp |
| Superpower (1/4 damage dealt recoil): 120 bp -> 140 bp |
| Recycle: 10 pp -> 15 pp |
| Revenge (2x Power if user moves after target): 0 priority |
| Yawn (Causes Sleep): 0 acc -> 70 acc, 0% chance -> 100% chance |
| Knock Off: 20 bp -> 80 bp |
| Endeavor: Normal type -> ??? type |
| Eruption (Chance of causing Burn; 1/3 damage dealt recoil): 0% chance -> 20% chance |
| Skill Swap: 10 pp -> 2 pp |
| Refresh: 20 pp -> 10 pp |
| Snatch -> Drill Run (High crit ratio, Physical): 0 bp -> 80 bp, Dark type -> Ground type, 0 acc -> 100 acc, targets one opponent, 0 priority |
| Secret Power: 70 bp -> 85 bp |
| Dive (No Effect) |
| Arm Thrust -> HP Fighting (No Effect, Special): 15 bp -> 70 bp, 20 pp -> 15 pp |
| Tail Glow: +2 priority |
| Luster Purge: 70 bp -> 100 bp |
| Mist Ball: 70 bp -> 100 bp |
| FeatherDance: 15 pp -> 3 pp |
| Teeter Dance (Guaranteed Confusion, Status) |
| Blaze Kick: 85 bp -> 100 bp, 90 acc -> 100 acc, 10% chance -> 20% chance |
| Mud Sport -> HP Ground (No Effect, Special): 0 bp -> 70 bp, 0 acc -> 100 acc, targets one opponent |
| Ice Ball (Always hits in Hail): 30 bp -> 120 bp, 90 acc -> 70 acc |
| Needle Arm (No Effect): 60 bp -> 80 bp |
| Hyper Voice: 90 bp -> 110 bp |
| Poison Fang: 50 bp -> 90 bp, 30% chance -> 40% chance |
| Crush Claw: 75 bp -> 120 bp |
| Blast Burn (Chance of causing Burn; 1/3 damage dealt recoil): 90 acc -> 95 acc, 0% chance -> 30% chance |
| Hydro Cannon (1/3 damage dealt recoil): 90 acc -> 95 acc |
| Meteor Mash: 85 acc -> 100 acc |
| Astonish: 30 bp -> 40 bp |
| Aromatherapy: 5 pp -> 1 pp |
| Fake Tears (Sharply lowers Spd, Status): 20 pp -> 3 pp |
| Air Cutter: 55 bp -> 60 bp, 95 acc -> 100 acc |
| Overheat (Chance of causing Burn; 1/3 damage dealt recoil): 140 bp -> 120 bp, 90 acc -> 100 acc, 100% chance -> 10% chance |
| Rock Tomb: 50 bp -> 70 bp, 80 acc -> 100 acc |
| Silver Wind: 60 bp -> 80 bp, 100 acc -> 0 acc |
| Metal Sound (Sharply lowers Spd, Status): 85 acc -> 100 acc, 40 pp -> 3 pp, targets both opponents |
| GrassWhistle: 55 acc -> 70 acc |
| Tickle: 20 pp -> 6 pp |
| Cosmic Power: 20 pp -> 6 pp |
| Signal Beam: 75 bp -> 95 bp |
| Shadow Punch: 60 bp -> 95 bp |
| Extrasensory: 80 bp -> 90 bp |
| Sky Uppercut (2x Damage on Pokemon using Bounce/Fly): 85 bp -> 95 bp, 90 acc -> 100 acc |
| Sand Tomb (Whirlpool effect): 15 bp -> 90 bp, 70 acc -> 100 acc |
| Sheer Cold (Always hits in Hail): 1 bp -> 70 bp, 30 acc -> 50 acc, 0% chance -> 100% chance |
| Muddy Water: 85 acc -> 100 acc |
| Bullet Seed: 10 bp -> 25 bp |
| Icicle Spear: 10 bp -> 25 bp |
| Iron Defense: 15 pp -> 3 pp |
| Block: +7 priority |
| Howl: 40 pp -> 3 pp |
| Dragon Claw (High crit ratio): 80 bp -> 90 bp |
| Frenzy Plant (Chance of causing Paralysis; 1/3 damage dealt recoil): 90 acc -> 95 acc, 0% chance -> 20% chance |
| Bulk Up: 20 pp -> 3 pp, 0% chance -> 1% chance |
| Bounce (Chance to Paralyze): 85 acc -> 100 acc |
| Mud Shot: 95 acc -> 100 acc |
| Poison Tail: 50 bp -> 120 bp, 25 pp -> 5 pp |
| Covet -> HP Grass (No Effect, Special): 40 bp -> 70 bp, Normal type -> Grass type, 40 pp -> 15 pp |
| Volt Tackle: 120 bp -> 150 bp, 15 pp -> 5 pp, 10% chance -> 30% chance |
| Magical Leaf: 20 pp -> 15 pp |
| Water Sport -> Scald (Thaws user; chance to Burn, Special): 0 bp -> 80 bp, 0 acc -> 100 acc, 0% chance -> 30% chance, targets one opponent |
| Calm Mind: 20 pp -> 3 pp |
| Leaf Blade: 90 bp -> 95 bp |
| Dragon Dance: 20 pp -> 1 pp |
| Rock Blast: 80 acc -> 100 acc, 10 pp -> 8 pp |
| Shock Wave: 20 pp -> 15 pp |
| Water Pulse: 100 acc -> 0 acc |
| Doom Desire: 120 bp -> 250 bp, 85 acc -> 100 acc |
| Psycho Boost (No Effect): 90 acc -> 100 acc |
| Roost: 10 pp -> 8 pp |
| Gravity: +1 priority |
| Wake-Up Slap: 0% chance -> 100% chance |
| Hammer Arm: 90 acc -> 100 acc |
| Gyro Ball: 5 pp -> 8 pp |
| Healing Wish -> HP Electric (No Effect, Special): 0 bp -> 70 bp, Psychic type -> Electric type, 0 acc -> 100 acc, 10 pp -> 15 pp, targets one opponent |
| Natural Gift: 15 pp -> 1 pp |
| Feint: 50 bp -> 80 bp |
| Pluck: 60 bp -> 50 bp, 20 pp -> 5 pp |
| Tailwind: +5 priority |
| Metal Burst: -2 priority |
| U-turn: 70 bp -> 80 bp |
| Close Combat: Lower’s user’s Def and SpDef. -> 1/4 Recoil Damage |
| Payback: 50 bp -> 60 bp |
| Assurance: 50 bp -> 70 bp |
| Psycho Shift: 90 acc -> 100 acc |
| Trump Card: 5 pp -> 1 pp |
| Heal Block -> Aqua Cutter (High crit ratio, Physical): 0 bp -> 70 bp, Psychic type -> Water type |
| Wring Out (2x power if target is at or below 1/2 HP): 1 bp -> 75 bp |
| Lucky Chant: +2 priority |
| Me First: +1 priority |
| Copycat: +1 priority |
| Power Swap: 10 pp -> 3 pp |
| Guard Swap: 10 pp -> 3 pp |
| Sucker Punch (No Effect): +2 priority |
| Toxic Spikes: +1 priority |
| Heart Swap (Damages target; heals user up to 50% of damage dealt, Special): 0 bp -> 95 bp, Psychic type -> Water type |
| Magnet Rise: targets user’s side of field, +1 priority |
| Flare Blitz: 15 pp -> 8 pp |
| Force Palm: 60 bp -> 85 bp |
| Aura Sphere: 20 pp -> 10 pp |
| Rock Polish: 20 pp -> 1 pp |
| Aqua Tail: 90 bp -> 120 bp, 90 acc -> 85 acc |
| Seed Bomb: 0% chance -> 100% chance |
| Air Slash: 95 acc -> 100 acc |
| X-Scissor (High crit ratio) |
| Dragon Pulse (Always hits): 100 acc -> 0 acc |
| Dragon Rush: 75 acc -> 100 acc, 20% chance -> 30% chance |
| Power Gem: 70 bp -> 90 bp |
| Drain Punch: 60 bp -> 75 bp |
| Focus Blast: 70 acc -> 85 acc |
| Brave Bird (Lowers user’s Atk and Def) |
| Switcheroo -> HP Flying (No Effect, Special): 0 bp -> 70 bp, Dark type -> Flying type, 10 pp -> 15 pp |
| Giga Impact (1/4 damage dealt recoil): 150 bp -> 180 bp, 90 acc -> 100 acc |
| Nasty Plot: Dark type -> ??? type, 20 pp -> 1 pp |
| Bullet Punch: 30 pp -> 10 pp |
| Avalanche (Chance of causing Freeze; chance of causing Flinch): 60 bp -> 100 bp, 0% chance -> 20% chance, targets both opponents, 0 priority |
| Ice Shard: 30 pp -> 10 pp |
| Shadow Claw (Hits target 2-5 times): 70 bp -> 25 bp |
| Thunder Fang: 65 bp -> 90 bp, 95 acc -> 100 acc |
| Ice Fang: 65 bp -> 90 bp, 95 acc -> 100 acc |
| Fire Fang: 65 bp -> 90 bp, 95 acc -> 100 acc |
| Shadow Sneak: 30 pp -> 10 pp |
| Mud Bomb: 85 acc -> 100 acc |
| Psycho Cut: 70 bp -> 90 bp |
| Zen Headbutt: 90 acc -> 100 acc |
| Mirror Shot: 65 bp -> 120 bp, 85 acc -> 100 acc |
| Rock Climb: Normal type -> Rock type, 85 acc -> 100 acc, 20% chance -> 30% chance |
| Defog: 15 pp -> 1 pp |
| Trick Room: 5 pp -> 1 pp, +7 priority |
| Draco Meteor (1/4 damage dealt recoil): 90 acc -> 100 acc, 100% chance -> 0% chance |
| Leaf Storm (No Effect): 140 bp -> 120 bp, 90 acc -> 85 acc |
| Power Whip (High crit ratio) |
| Rock Wrecker (Hits the target up to 3 times; increases power by 10 with each hit): 150 bp -> 40 bp, 90 acc -> 100 acc, 5 pp -> 8 pp |
| Cross Poison: 70 bp -> 95 bp, 10% chance -> 20% chance |
| Gunk Shot: 70 acc -> 100 acc, 5 pp -> 8 pp |
| Magnet Bomb: 60 bp -> 100 bp |
| Stone Edge: 100 bp -> 120 bp |
| Captivate (Sharply lowers SpAtk, Status): 20 pp -> 3 pp |
| Stealth Rock: +1 priority |
| Chatter: 60 bp -> 120 bp, 0% chance -> 50% chance, targets both opponents and ally |
| Judgment: 100 bp -> 120 bp |
| Charge Beam: 90 acc -> 100 acc, 70% chance -> 100% chance |
| Aqua Jet: 20 pp -> 5 pp |
| Attack Order (Chance to Poison): 90 bp -> 120 bp, 0% chance -> 30% chance, targets both opponents |
| Defend Order: +1 priority |
| Head Smash: 80 acc -> 100 acc |
| Double Hit: 35 bp -> 60 bp, 90 acc -> 100 acc |
| Roar of Time: 90 acc -> 100 acc, targets both opponents |
| Spacial Rend: 100 bp -> 120 bp, 95 acc -> 100 acc |
| Lunar Dance (Restores up to 50% max HP): +1 priority |
| Crush Grip (Whirlpool effect): 1 bp -> 150 bp |
| Magma Storm (Whirlpool effect): 70 acc -> 100 acc |
| Dark Void: 80 acc -> 90 acc, 10 pp -> 5 pp |
| Seed Flare: 85 acc -> 100 acc, 40% chance -> 50% chance |
| Ominous Wind: 60 bp -> 80 bp, 100 acc -> 0 acc |