Super MarioMon is a Completed GBA Rom Hack made by Too Many Productions. Experience a world where Mario characters and Pokemon-style exploration merge, bringing together the best of both the Mario and Pokemon worlds.
Super MarioMon Completed GBA Rom Hack
- Author: Too Many Productions
- Hack Off: Emerald
- Language: English
- Released on: April 04, 2025
- Latest Version: v1.3
- Last Updated on: April 07, 2025
- Status: Completed
Description
Super MarioMon is an exciting crossover game that merges the worlds of Pokémon and Super Mario. Inspired by Pokémon Emerald, this fan-made ROM brings beloved characters from the Mario universe into a unique monster-catching adventure. Imagine capturing and battling with Mario characters in an immersive world, where exploration, strategy, and discovery are at the heart of your journey.
In Super MarioMon, everything you know about Pokémon is transformed into the colorful, action-packed world of Mario. Gone are the classic Pokémon, replaced with over 151 iconic Mario characters. Whether you’re catching Yoshi, battling with Bowser, or training Toad, every encounter brings a fresh experience. The game introduces a new region inspired by the Mushroom Kingdom, featuring custom graphics and tiles that make it feel like a true Mario universe adventure.
The combat mechanics remain similar to Pokémon, but with a Mario twist. You’ll experience unique stats, movesets, and types that align with each Mario character’s personality, creating a whole new way to battle. With randomized events and high replayability, no two playthroughs are the same.
Whether you’re a fan of Mario, Pokémon, or both, Super MarioMon offers a thrilling new take on the classic monster-collecting formula.
Features
- Over 151 Mario Characters to Catch: Collect Mario characters like Yoshi, Luigi, Bowser, and more. Each one has unique stats, types, and abilities, mimicking the Pokémon experience.
- Brand New Storyline: Embark on an all-new adventure in a Mario-inspired region, packed with surprises and fun twists.
- Stunning Mario-Inspired Region: Explore a beautifully crafted world, featuring new tiles and graphics that capture the essence of the Mushroom Kingdom and other familiar Mario locations.
- Randomized Events: Each playthrough offers unique, randomized events, promoting high replayability and new challenges every time you play.
- Classic Pokémon Combat System: Engage in turn-based battles using mechanics like EVs/IVs, type advantages, and strategic movesets—all tailored to Mario characters.
- Nuzlocke Mode: Challenge yourself with the built-in Nuzlocke mode, a fan-favorite rule that adds more risk and reward to your gameplay.
- Customizable Level Caps: Adjust the level caps to suit your preferred difficulty, allowing you to fine-tune your gameplay experience.
- Move Relearner: Easily teach your Mario characters new moves and keep them versatile in battle.
- Quality of Life Features: Enjoy convenient features like infinite Rare Candies, reusable TMs, portable PCs, infinite Escape Ropes, and much more.
- High Replayability: With randomized events, a variety of Mario characters to catch, and a dynamic world to explore, Super MarioMon keeps players coming back for more!
Super MarioMon is the perfect blend of Pokémon’s addictive gameplay and Mario’s timeless charm. Whether you’re a Pokémon veteran or a Mario enthusiast, this game will captivate you from start to finish. Ready to catch ’em all—Mario style?
Changelog v1.3
NOTE: WHEN UPDATING MARIOMON, IF YOU ARE IN WORLD 5 WITH CAPTAIN TOAD FOLLOWING YOU, ALWAYS ASK HIM TO “GO SOLO” FIRST BEFORE SAVING AND UPATING YOUR GAME
- Duplighost now has the “ditto” egg group (still gendered though)
- Change to battle AI that hopefully makes them not overpriortize Signal Beam
- Champion fights no longer get Stealth Rock (Now Rock Slide)
- Several World 4 NPC freeze fixes
- Fixed a bug where whiting out to a shiny Bullet Bill would make every future encounter shiny
- You can no longer bring Bullet Bills to Cloud Cap
- Fixed a bug where running/defeating #151 would then disable catching everywhere until you caught them normally
- Fixed a bug where #151 would become unable to faint under specific circumstances (trainer battles)
- #151 Catchrate: 1 -> 3
- Various grammar/text fixes
- Various collision fixes
- Fixed a bug that resulted in Exploud appearing in the Pit
- Run Away now lets you always run away in the Pit
- Added a failsafe for Star Leader rematches
- Fixed a bug that would not let you proceed to the Elite Four unless you reloaded the map
- MINIONS! Quest can now be properly be completed
- Fixed Fish Bone’s Shiny
- Fixed Nipper’s Shiny
- Fixed Freezie’s Shiny
- Experimental fix for Fuzzy dying in Nuzlocke, not sure on this one
- POTENTIAL failsafe fix for multi battles never starting in World 5
- Fixed a bug that would make the back half of your party be overwritten by Luigi’s if you lost to or ran away from the ||Giga Bowser|| fight
- Again, likely more I forgot
Screenshots











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Credits
Project Leads:
➤ Kobe “Kobazco” Robsahm
➤ Liam Sean “CannonsCreative” Thornton
Programmers:
➤ Kobe “Kobazco” Robsahm
➤ Pez
Supporting Programmers:
➤ Haxxi
➤ NyxTheShield
Pixel Artists:
➤ Jordan “Jordanos” Baker
➤ Anima Nel
➤ Muno
➤ Pez