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    Home»ChangeLog»Pokemon Emerald Seaglass Changelog
    ChangeLog

    Pokemon Emerald Seaglass Changelog

    GBACodesBy GBACodes9 Mins Read
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    Pokemon Emerald Seaglass Changelog
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    Are you curious about the changes in the latest or previous versions of Pokemon Emerald Seaglass? If yes, then this post, Pokemon Emerald Seaglass Changelog is perfect for you! We’ve listed all the patch notes for each version released by the creator.

    Table of Contents
    1. Post Description
    2. Pokemon Emerald Seaglass Information
    3. Pokemon Emerald Seaglass Changelog
      1. Version 3.0
      2. Version 2.2
      3. Version v2.1
      4. Version 2.0
      5. Version 1.1
      6. Version 1.0
    4. Closing Note
    5. Also Check Out:

    Post Description

    Pokemon Emerald Seaglass is a popular ROM hack with a dedicated fanbase, and many are excited for each new version. They can’t wait to see what’s changed and are eager to dive back in and keep playing.

    While it’s not too hard to find the patch notes for each update, we’ve made it even easier by gathering all the official patch notes in one place.

    This post is perfect for fans who want to stay up-to-date with the latest changes and updates to the game.

    Pokemon Emerald Seaglass Information

    • Author: Nemo622
    • Hack Off: Emerald
    • Language: English
    • Status: Completed

    Pokemon Emerald Seaglass is a recently completed GBA ROM hack, released in August 2024, that has quickly gained immense popularity among Pokemon enthusiasts. This hack reimagines the classic Pokemon Emerald in a nostalgic Game Boy Color (GBC) style, which has captivated fans and sparked a wave of excitement around this innovative approach to modding Pokemon games.

    Beyond its captivating retro graphics, Pokemon Emerald Seaglass introduces a wealth of modern features. These include a Pokemon following system, an EXP Share functionality, a soft level cap, Z-Moves, cross-generation evolutions, new minigames, and a variety of other enhancements that elevate the gameplay experience.

    For comprehensive details about the game, its features, and how to download it, visit: Pokemon Emerald Seaglass Information, Features, and Download.

    Also Check Out:

    • Pokemon Emerald Seaglass Information, Features and Download
    • Pokemon Emerald Seaglass Cheat Codes
    • Pokemon Emerald Seaglass Documentation
    • Pokemon Emerald Seaglass Legendary Pokemon Locations
    • Pokemon Emerald Seaglass Important Item Locations

    Pokemon Emerald Seaglass Changelog

    Version 3.0

    MAJOR CHANGES:

    • New Title Screen background by hlf_dzn
    • Protagonists are now Brendan and May!
      • Sprites by goncas (Overworld Sprites) and Justin8964 (Battle Sprites)
    • New Overworld Sprites for Gym Leaders, Elite Four, Team Aqua/Magma, and other important NPCs! (All created by the amazing goncas in our Discord community!)
    • Reverted / updated some battle backgrounds
    • Many new item icons by Glados11388
    • NPC warning of possible Safari Zone bugs

    BALANCE CHANGES:

    • Light Ball works with Pichu, Raichu, and Spiky-Ear Pichu now
    • Wild Pichu can also be found holding the Light Ball
    • Spinda now learns Superpower (lv. 45) and Fiery Dance (lv. 37) (also gave it +5 HP)
    • Aggron learns Dragon Dance (lv. 47)
    • Farfetch’d learns Victory Dance (lv. 45)
    • Tropius Special Attack +5
    • Seviper Speed buff, Zangoose HP buff
    • Drowzee and Hypno actually learn dark type moves now! lol

    BUG FIXES:

    • Removed Trainer name boxes to fix Pinball bug, sorry y’all

    Version 2.2

    MAJOR CHANGES:

    • Followers can be disabled or manually set
      • “FOLLOWER” option added to party menu
      • “SET” and “UNSET” will set or remove the Pokemon as your “Preferred Follower”. When set, your preferred follower will always be following you, no matter the party order
      • “RETURN” returns the follower to their ball, disabling followers in the overworld
    • Hard Mode changes:
      • Can now use both SHIFT and SET mode
      • Cannot use Bag in trainer battles
    • EV/IV EDITOR MENU MOVED
      • Now accessible through NPC running laps at Battle Frontier entrance
      • Makes room for Follower option in party menu, so it had to move
    • Trainer names in a cute little box on text window
    • More item icons in GBC style by _glados11388

    BALANCE CHANGES:

    • Happily evolves into Chansey at level 15 (no need for Oval Stone)
    • Ninjask type -> Bug/Dark type with secondary ability Sharpness (+ moveset changes)
    • Ledian learns Victory Dance at level 38
    • Tyranitar hidden ability -> Earth Eater
    • Lanturn learns Tail Glow on evolution
    • Venusaur learns Weather Ball, Sunny Day, and Ancient Power
    • Ho-Oh ability -> Soul Heart
    • Lugia ability -> Water Power

    BUG FIXES:

    • Double battles no longer occur with 1 Pokemon in your party
    • Nasty Surprise ability (Drowzee/Hypno) now functional
      • Developers note: Please please give this a try lol, it makes Poison Gas Hypno so fun
    • Fixed Alolan Geodude following sprite
    • Castform family now has consistent stat totals (80 across the board!)
    • Fixed Yanmega shiny palette

    Version v2.1

    MAJOR FEATURE CHANGES:

    • Open Pokedex page for Pokemon from Party Menu! (Credit to RavePossum for the help!)
      • Allows quick info about movesets, stats, etc.
    • Match Calls no longer happen while DexNav is active
    • Many new GBC-style item icons by _glados11388!
      • Ongoing process, many items still in GBA style, but still a good step

    BALANCE CHANGES:

    • Paras/Parasect and Breloom now learn False Swipe
    • Blastoise is now Water/Steel type
    • Hypno is now Psychic/Dark type with new ability “Nasty Surprise”, which confuses poisoned foes
    • Aggron is Steel/Dragon type
    • Huntail is Water/Dragon type, Gorebyss is Water/Fairy type
      • (Note that most type changes also come with stat and moveset updates to match!)
    • Wide Lens now found on Route 120 (replaces Net Ball near water near Fortree)

    BUG FIXES:

    • Fixed Player Pokemon being overlayed with player at end of battle (sorry about that!)

    Version 2.0

    MAJOR FEATURE CHANGES:

    • Battle Tent is BACK!! The bugs have finally been squashed!
      • Also brings back Battle Factory, making Battle Frontier FULLY FUNCTIONAL!
    • All Pokemon now have followers! (Added Annihilape, Farigiraf, Dundunsparce, and Tinkaton line)
    • Mono-type Run Cheat Codes added:
      • Gives a random, first-stage Pokemon of the type you choose
      • Codes for each type are in documentation
      • Also acts as a way to start with a random, unique “starter” Pokemon! 🙂
    • Shiny indicator added in battle!
      • Adds “!!!” mark next to wild Pokemon name
    • EV/IV Stat Editor Implemented!
      • Accessible in Party Menu
      • Unlocks by visiting Battle Frontier
        • I know this is late, but that’s the point! This is very overpowered lol
    • Cave and Water DexNav encounters no longer “move around”
    • Battle Backgrounds use fewer colors, fit game aesthetic better (thanks to PacoScarso!)
    • Press “Start” leaves Pinball early
      • On rare occasion where game totally bugs out, allows you to force-leave
    • Option to disable K.O. animations in battle
      • Can be enabled/disabled through book on Player’s desk, enabled by default

    BALANCE CHANGES:

    • Absorb has 30 power, Mega Drain has 50 power
    • Bubble has 30 power, guaranteed decreases Speed
    • Roxanne changes: Lileep has Absorb instead of Mega Drain, Anorith has Bubble instead of Water Gun
    • Double Battles can now happen even if you only have 1 party Pokemon
    • Meganium -> Grass/Fairy type. Evolution line hidden ability is Triage
    • Typhlosion -> Fire/Ground type
    • Feraligatr -> Water/Dark type
    • Beating Juan (8th Gym) gives player Ice Beam, rather than Water Pulse
    • Pokemon disobedience removed (potentially caused problems with gift/cheat Pokemon lol)
    • Ekans now Poison/Dark type just like Arbok
    • Magmarizer in Jagged Pass, Electirizer in new Mauville
    • Eviolite now prevents evolution (like Everstone) and very slightly boosts attacking power
    • Loaded Dice and Toxic Orb available from Pedro in Petalburg after Gym 7
    • Eviolite and Flame Orb available from Pedro in Petalburg after Gym 6

    BUG FIXES:

    • DEXNAV SHINY CHAINING FIXED!!! FINALLY!!! (I think!)
      • Calculation is complicated, but odds are notably higher than ORAS when hitting higher chains with the DexNav
    • Starter Pokemon should no longer be shiny locked!
    • Cycling through Stats/EVs/IVs by pressing A now has correctly colored stats based on nature
    • Roxanne switching Lileep for same Lileep maybe fixed, cannot replicate
      • Included in this fix, many stupid/annoying constant switching loops should be fixed
    • Followers no longer invisible after “Too dark” DexNav message in caves
    • DexNav cave dust effect no longer bugs out and disappears (replaced with new graphic)
      • Also seems to fix some DexNav stability problems in caves in general
    • Cycling Road no longer mentioned by trainer in Route 110
    • Maxie fight with Mossdeep should be fixed
      • Removed multi-battle with Steven, instead just a double battle with Maxie
    • Fixed Pinball Points number dialogue
    • Victory Road collision fix
    • Petalburg Woods warp fix
    • Shiny Ralts fix
    • Fallarbor softlock fix
    • Typos fixed
    • Not a bug, but I replaced the Feraligatr sprite with the beta one 🙂
    • Sootopolis water tile bug should be fixed?

    Version 1.1

    GENERAL CHANGES:

    • DexNav chains no longer break as easily!
    • Pokemon Centers and Marts now have “PC” and “MART” on the buildings
    • Flapple, Appletun, Dipplin, and Hydrapple followers added!
    • Pokémon are healed by the PC box
      • Taking “too long” to find a DexNav Pokémon (“Pokémon got away!”) and DexNav Pokémon spawning out of range (“Lost signal”) no longer break chain
      • Not creeping (holding A) up to encounter, running/biking too close, and leaving the map all still reset chains

    BALANCE CHANGES:

    • Golduck now Water/Psychic
    • Electivire now Electric/Fighting
    • Magmortar now Fire/Dark
    • Porygon now found in New Mauville
    • Paras and Parasect learn Leafage at level 18, Leech Life at level 30

    BUGS FIXED:

    • BOTH LATIOS AND LATIAS ARE OBTAINABLE! Entering the interior randomizes the Lati Pokémon that will spawn – save outside the area if you want to reset for a specific one!
    • After battle, another can spawn after defeating the Elite Four
    • Blank mart walls no longer have dialogue box
    • Naming screen select button bug work-around
    • Another check to avoid battles freezing added
    • Consistent Itemfinder name
    • Collision issue with Mossdeep City Gym
    • Wally “Catching Tutorial” is replaced with a simple fade to black
    • Some visual issues in beds
    • DexNav no longer finds Pokémon randomly way higher leveled
    • DexNav no longer spawns Pokémon in impossible grass in Mossdeep
    • Weepinbell overworld sprite fix
    • Alolan Graveler + Golem sprite fixes
    • Day of the week in start menu clock replaced with “TIME”

    Version 1.0

    • Game Released

    Closing Note

    We have listed all the changelog from the initial release to the latest version, but if you can’t find what you’re looking for, you can ask the creator for help on the Discord server. Many other players are also active there, so they might be able to assist you as well. Additionally, you can report bugs and share suggestions on Discord, so don’t forget to join the server for more support.

    The link for the discord server is given below…

    Join Pokemon Emerald Seaglass Discord Server

    That’s all for now! We hope you enjoyed this post and encourage you to share it with anyone playing Pokemon Emerald Seaglass so they can also access the changelog for better assistance. Thanks for reading, and enjoy your gameplay journey!

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